This is a turn based prototype, inspired in Dragon Quest from NES. I made this prototype in one month using libGDX and implementing some patterns I learned like MVC pattern and also using SOLID principles.

It's the first time that I use LDtk map editor, and it took me some time to implementing in the code.

Walk around to have random encounters or press C key to trigger a combat.

Directional Pad[ W, A, S, D ]
Accept or Interact[ ENTER ]
Trigger combat[ C ]
Toggle Inventory[ I ]
Cancel or Back[ ESCAPE ]



Updated 1 day ago
StatusPrototype
PlatformsHTML5
AuthorGaboisleno
GenreRole Playing
Made withlibGDX
Tags2D, Pixel Art, Retro, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksGitHub
ContentNo generative AI was used

Comments

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The prototype looks interesting, I would like to see it finished and be able to win.