Fantasy libGDX
This is a turn based prototype, inspired in Dragon Quest from NES. I made this prototype in one month using libGDX and implementing some patterns I learned like MVC pattern and also using SOLID principles.
It's the first time that I use LDtk map editor, and it took me some time to implementing in the code.
Walk around to have random encounters or press C key to trigger a combat.
| Directional Pad | [ W, A, S, D ] |
| Accept or Interact | [ ENTER ] |
| Trigger combat | [ C ] |
| Toggle Inventory | [ I ] |
| Cancel or Back | [ ESCAPE ] |
| Updated | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Gaboisleno |
| Genre | Role Playing |
| Made with | libGDX |
| Tags | 2D, Pixel Art, Retro, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Links | GitHub |
| Content | No generative AI was used |



Comments
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The prototype looks interesting, I would like to see it finished and be able to win.